Processor:
64-bit RISC Chip
w/4Mb RAM and 64Mb Program Memory, built locally near CPU
Color Palette:
Total Amount of Colors-16.7 Million Maximum of Colors Simultaneously-4,096
3D Branch:
Vertex Memory-96Mb, Texture Memory-16Mb (maximum)
2D Sprite Branch:
60 frames per second animation
Character Memory-128Mb.
Scaling, montage, chain, mosaic, mesh, action,up/down, right/left reverse
2D Scrolling Branch:
Number of Game Planes-4
Character Memory-64Mb
Scaling, revolution, morphing; horizontal/vertical screen partitioning and line scrolling